[FONT="]Description [/FONT] [FONT="]Were ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and…
I can get behind that idea if you work for a AAA studio in a quest to crank as many iterations as possible. I can only shudder at how it's gotta be like to make YET another soldier with a rifle or musket for say Assassin's Creed or whatever other big title. But on the flip side you have stability in terms of income. I…
Here's the big ass post: From the beginning: When you make a model for a game, it's necessarily lower in detail than the actual object in real life, due to limitations in real-time render speeds. For example, a barrel might have 24 sides in a game. If the game model were lit in a completely accurate manner (flat shading),…
Ive worked in the industry for over 6 years abroad so hopefully i can provide some useful advice.It seems that as a North American it can be easier to land a job in Europe in terms of work visa than it would be for a European trying to go to the U.S or Canada. Visa requirements vary from country to country. In terms of…
Not the same. Game's are software, they require a mixture of intellectual property and interactivity to exists. For software, they require licenses and the means in which to run the said software. Additionally, movies unlike games have both a primary and a secondary market. First they release in theaters, of which you pay…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
Thank you :D It's honestly thanks to all the wonderful critique and advice I've gotten from this thread (as well as a little bit of self-education) I think I can call this project officially done though! I adjusted the lighting and redid the fence to look a bit more natural and inline with all the other palm trees. I…
No game dev biz experience, but I made a game once and am looking into hiring some contractors for my next. So this gives a little insight as it makes me have to think similar to the people who you might be working to earn the attention of. Basically, if I am gonna hire somebody I want somebody who can do something that is…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
Hey Hai, I think I can help give you some direction. My advice will for if you want to pursue games as that's what I'm more familiar with. Film might have other requirements. Technically for game art, you do not need to go to school. In fact I would say based on your skill alone I think you're in a very good spot that…