"I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that..." well, you're only seeing expected behavior when a particular sub division algorithm (there are various types) is applied too a low poly cage, in which shading is controlled by edge loops "What's…
@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Hi, I think you misunderstood my question. i was talking about my experience with recruiters, not studios. i worked with many studios big and small, local and international. I did not ask about studios looking for inhouse only because that is clearly not the case in my experience. I was curious why recruiters only look…
For your drawing studies here's a little workflow to try out. I did this studying Loomis heads a while back and saw drastic improvements. Actually, writing this.. I should do this again. Anyways... 1. Draw from your reference. ANALYZE what you are drawing ... don't just copy it. 2. Now, take tracing paper and trace your…
Yes, practice painting anything! Look at certain surfaces or materials, rocks, tree bark, etc. and study how light interacts with them, then try and replicate that. I would also recommend studying color theory and tonal variation. Got this book recently and its awesome:…
I think the fluidness of the top one works well in the figure. The face on angelica is nice too. There are several things that I would advise for you. I would study the human figure some more. Hong ly on his website has photosets of characters that you can use to study from. http://www.characterdesigns.com/ In fact he is…
I agree. To me, there is no better way to learn anatomy than to study it mm by mm in a 3-Dimensional space. Imagine what it will be like when we have sculpting haptics, Leap type tracking and Oculus Rift VR type sculpting or modelling support. You will be able to 'hands on' study and improve in a virtual space. No more…
Nice read! I also agree with the points on the article and in this thread. My course taught a lot of on using the software but very few on the fundamentals. Learning the fundamentals should be the number one priority since it is a core skill for being an artist. Super important for portfolio pieces. Some students did study…
[ QUOTE ] and neo- technically im 22, I said im NEAR 25, I really didnt want to get into fine details I was just trying to prove a point about age versus experience and all [/ QUOTE ] Sorry about that, I didn't go to sleep at all that night (because of working ,Go figure ) and missed that snippet of info. Though studying…