This looks really good! It's a lovely color palette and you captured this art style curves flow really well, succeeding in creating a balanced silhouette. The materials also look good. I did a quick overpaint with some small suggestions to take it a little further if that's okay. If you break the uniformity of a couple of…
Modo Steam Edition is pretty much junk when it comes to weight binding. I think a large part of it is that they wanted to restrict you from doing animation, and in turn screwed up the skinning functionality. You're right, sometimes things work fine, and sometimes they don't. The only thing that's been working somewhat…
That is a good solution, although I haven't done point cache except on bones, I've only done point cache to bake vertex animation and I think that comes out at a key per frame which could be hard to work with even with reducing keys. But the rest of the solution is I have used myself a few times. One extra step you might…
Ok got it. Easier than I expected. 1. Click your main root control and go to Modify - > Add Attribute 2. Put the long name to Factor 3. For minimum put -10, max to 10 and default to 0 4. A factor attribute should show up in the channel editor 5. So now we need to link the factor on the main root to the factor in the squash…
@NikhilR : i think your panda is totally funky and funny. And i think also that, yes... we make some stuff for ourselves, and some stuff for others... Can we really do both at the same time always ? ... Honestly it's not easy but i think i should keep going... as you guys encouraged me to do so. It's new and i never worked…
Yes to both. She has another video on True Grit, and explains that while it's great the central character is an actress, and a young one at that, she's basically written as a male character, but cast as a woman. It fails the Bechdel test and she isn't a very feminist character, showing neither growth (she's the same…
i would be happy if i would see that the youngsters learned modelling in their game schools, interns, juniors can't model anymore these days. it is horrible. zBrush is nice and all, but it is a mess, unless you know what you do and without experience in production the result will be horrible for anyone else to work with :X…
Biggest thing at the moment is how wide apart the feet are. I'd bring the feet closer together under the mass of the torso instead of shoulder width as you have it now. A few finger widths to a palm width apart feels most natural to me. Some people's heels rub against the other foot, you can see it on their shoes. Some…
I wanted to try a design with more real estate for creating tattoos, it was quite difficult to get her not just revealing all though. Aside from that the facial scar and damaged eye/ear are really helping push her design as a badass pirate. I tried to make this design more rich with the use of a lot of gold and fancy trims…
When I talk with people which are not game-devs or artist they're are like "nah, candy looking" for most stylized games. I think most people don't appreciate stylisation put into some game and just prefer realistic looking. Thing brings us to triple AAA, which requires big audience and they "care" about typical man's…