Avoid, or ignore? In the old days we were always taught to avoid them, mainly because they were a bugger when it came to lighting (either real time or vertex baking). These days, with per pixel lighting (or high end consoles and PCs), is it as important? Thoughts?
Nope, no need to get perfectly even pixel density. Although you do want to avoid major blurriness next to sharpness. You could use 1 sheet for all floors, another for walls columns and such.
The difference being their portfolio was full of crazy awesome pixel art and they spent a lot of time drawing textures from scratch. Now people just dDo the crap out of something and pretend they're a pro, ha.
It depends on the engine and the bottlenecks, I don't know if it counts as multiple draw calls in Cryengine. But in this generation of consoles, ram is so limited, you have to reuse textures or everything is going to have low pixel densities.
yup. i created the whole thing..story, model, rig, lighting the whole shehbang! I do have a director of color now and so all backdrops and texture will be painted by "Pixel" HE IS INSANE AWESOME
Shots 2 and 3 are definitely looking more ominous :) What res is your skybox at? I feel like I'm seeing pixelation in spots. How closely are you planning to follow the concept in post 2?
the first thing i can think, is that you need the hair colour to continue in the albedo map even after the alpha ends... essentially what's happening is that the alpha is softening and toolbag is rendering the black pixels in the albedo.
Alright, old on the left new on the right. Managed to increase the pixel density by almost 3 times in important areas. Parts the player wont see as much such as the inside wall's were lowered infavor of the outside areas.
One big reason was phil fish hopping in with little artistic knowledge at the start, he basically became better at pixel-art as he went, and remade the style several times. Same happened with the game itself.
"HEY Listen. For one minute to what I have to say. This Game will Look Exceptional when it is Completed. We Will Get the Pixel Ratio cleared up, We will get Normal Maps involved." lol... this is brilliant!