What kills me is the bloatiness of these combined packages. Max is getting ridiculous now. Panels, Quads, Menus, Ribbons, Keyboard Shortcuts, plus a bunch of different functions that do the same.
I tried downloading the polyunwrapper demo, but it seems the packing functionality is unavailable in the demo ( ??? ) @poopstick, if you are painting in 3D, you might prefer texel density over logical layout.
Why do specifically students need the human-ik source code? Or do you mean human-ik functionality? Because the plugin will be there for students, just like everything else
or space to make the blade retractable? thatd be cool. I like 3 it looks pretty slick and functional. but really like all of them and the character! looking forward to seeing this progress
Finished up the shield function today, added an effect when it's turned on and one when it breaks. The shield basically blocks one mistake when you hit some obstacle.
Interesting project - I'm curious to see how you solve some of the attachment problems in 3D. There seem to be many opportunities for creative reconciliation of function and aesthetic in a modular system like this.
Both TexTools and TurboTools work on 2016/2017. Also, I recommend Polyunwrapper plugin. I can't imagine life without it now.(it also has UV>SG function)
This functionality doesn't seem to work with groups at all. Even if you set the group and all layers inside to replace, the height still doesn't get replaced. Will this work with groups in the future?
This is beautiful, is this by any change exercising Z-depth on assets to make really functional alpha's? I saw something like thaty on a Blizzard dump before and i was really fascinated.
So let's see, they've developed an online Office Suite to compete with Google's, but it doesn't offer all the functionality that Google's does, and it's going to cost money. SIGN ME UP!