I'm still partial to sammy j's. hot waitresses, central location. Steamworks is nice, but you generally need to make reservations and put money for a group of 10 or more people. And this is looking to be around 10 people or so. Plus people are welcome to bring friends along. I might bring along a couple classmates. For the…
Looking at the comparison given by Snader's last post, I can understand his/her perspective. If you are going for a particular style, perhaps clarify that in your post, otherwise we are all guessing at the kind of feedback you want. Personal, I like both. I like the abstract quality of both pieces and would not mind having…
Hello everyone! I'm new here, and unfortunately I don't have anything to show as of right now. I do have aspirations to make tech art a career path for me, and was wondering what paths I could take based on my current expertise. I just recently graduated with a Computer Science degree, so I know a fair bit of coding. This…
I've a question for you guys, if you don't mind. I was listening to the latest CrunchBites episode and Jon mentioned asking a question about how long the average employee stays at the studio. He said though, not to ask that if you feel the interview is going well. Do you guys feel like that is a bridge-burner question? I…
Well I got kind of stuck on how to texture my tiles. I started over again!(see below) I feel like it is too smooth. So while I was stuck on that, I just drew some stuff. I think I still need more practice. Is there any exercise that you recommend? Bridge Concept for level Hands/Arm practice Things I learned: *drawing these…
Nothing really beats reducing polys by hand in any app. But there are some pretty good plug-ins available that do a pretty good job of reducing polys. I'm not sure what 3D app you're using but there is one for 3dsMax called PolyCruncher that does a pretty good job at not messing up your UV's, but can mess up the topology…
That armor is looking great, the anatomy is improving nice work! Crits: Copied form IM for posterity, yeah I'm cheap like that... - The eyes and brows could be moved up the head. The face is sitting pretty low in the head and the nose looks kind of short. - The space from the outer corner of the eyes to his ears seems kind…
Well I won't debate you on that, and I wouldn't consider pot smoking or forced green living as progressive either, in fact some of the forced hippie bullshit is the exact opposite of forward thinking. One big con about Seattle itself is that the planning that went into the layout is complete crap, probably for various…
Rigging can be a daunting task for someone who is an artist first and foremost. Like pior mentioned, there's other ways of posing a character without rigging it. Transpose that bitch and be done with it...you'd be surprised at the flexibility it gives you. It also sounds like you're getting ahead of yourself and psyching…
the mechs/robots you share in your portfolio are abstract and free flowing, which is cool. i call out this fact to point out that from a professional angle, where our goal is to get you a job offer from a game studio, you would be more successful in showing a possible employer your ability to become a valued asset on the…