Hmm... according to that history Nitrous was introduced in Max2011, is that really true? It's the last version I used and I do recall at the office we skipped several updates because nobody wanted to deal with being a beta tester for a new viewport in production. Anyway, Softimage 3D on SGI (at Uni) was my entry into the…
So just going to post these because these exact things bothered me a shit ton when I tried out blender for the 2.8 release. Editable Primitives: https://blendermarket.com/products/wonder-mesh Also look into Speedflow for that For the empty thing Maxivz made a couple of tools that help with some of the deformers.…
so what is happening here is that the max folks started limiting their texture size to something like 512 res for new nitrous viewport. You can do one of two things here... switch back to direct 3d in your preferences, (your going to have to check, fit bitmap to closest size... something like that) or use this script to up…
You can write custom scripts to get around this with the ls -preSelectHilite (-psh) command. { string $preSelect[] = `ls -fl -psh`; string $select[] = `ls -fl -sl`; //If more components are pre-selected than selected if (`size $preSelect` > `size $select`) { select $preSelect; polyMapCut; select -cl; } //If you have more…
So I ended up collapsing the Unwrap UVW modifier and making the fixes - strangely, checking preserve UV's then fixing the problems didn't work. Either way, all I have to do now is redefine a couple of seams and I'm done - thanks for saving me hours of work, Ian! Just a quick question - is there a tool or script that allows…
If you want to be a technical artist you should learn Maya first. It helps to know both max and Maya but in my experience most tech art jobs will be using Maya. There's python scripting for Maya so you should be able to pick it up pretty quickly based off your blender experience. A lot of packages use python for scripting.…
Sounds really similar to the way I work. I wrote something a while back to speed things up a bit. It's a really basic script that I have on a shelf button. When first run, it creates two instance groups, one with a -1 scale value on the axis of your choice. When it's run with objects selected, it'll add them to the groups…
I've seen this a few months, I kinda know this guy from a reverse engineering forum I go to (don't think ill of me!), he's mostly a leacher as in he doesn't really contribute just asks stuff. Stuff like this is looked down upon in that forum, only tools, scripts and info are posted. It seems he's offering his service to…
Thank you for going out of your way to write the script CW. Means a whole lot. Renaming the file and then using it doesn't work just to clarify for anyone else. Edit* - I was curious why this change even happened without much mention so I looked for other work arounds (For people not as fortunate to receive or write a…
Here's a real quick script I wrote. It doesn't have a lot of error checking but I dont have the time to spend on it. Just select some geometry and run the script. It will loop through the selection, add a material modifier, sets the mat id of that modifier to a number, takes the current material and adds it to a multisub…