Yeah, less texture maps = less files open at once = easier to work with and export out all at once. Oh and I'm not sure if you can do 8-bit transparency but if 1-bit is the only option it'd be cool to have support for explicit 1-bit alphas to smooth out the edges. I second the idea above about being able to have the model…
Thanks everyone! @Konstruct yea man, i the way i see the concept is its more of a robot head than a human head or atleast a full mask, but for whatever reason i decided add in an organic area. @ReverendK I think the silhouette will fix itself up once i add in more stuff, the large curve in the shoulders will be added once…
thanks to everyone for the kind words i truly appreciate it! for those asking the entire model was designed in zbrush and retopoed after the fact, later in maya i adjusted the models to get something more complex and that i thought could technically work. i will be posting the wires later. once again thanks for the…
really nice stuff you got there! i don't think wires and source assets matter much to a potential employer once you can back it all up with serious production experience, really. seems more for nitpicking among the devgrunts. ;) not sure it was mentioned before and it's certainly no biggie but isn't your AK's receiver the…
"I just want to understand when I can and can't go back to edit mode and why." You can only be in edit mode once. If you change your mind in the middle of something and press "T" once again Zbrush will drop any subtool or mesh to a 2.5d caneva. You need to get used to it. Like everyone else you can also create a tilling…
Hm... You're trying to use the bBehindView variable in the SetMeshVisibility function, that variable IS declared in the UTcontroller..but not in the UDKcontroller class. You can either: switch to using the UTController classes, OR Extend UDKController and 'reimplement" the bool there(as well as whatever adjusts in in…
Here's another update for today. Managed to knock out some base tree trunks, the branches are currently instances in 3dsmax... so once I've gotten around to building some tree leaf alpha sheets I'll just attach them to the instanced branches for a quick re-import :) The sizes will be adjusted later on once the leaves are…
I still recommend Blender, i used to be a hardcore milkshape user but I could only make shit models with milkshape, I then switched to blender and I AM IMPROVING DRAMATICALLY LOL! My gargoyles models are actually praised now and I can use quads finally and understand more advanced modeling criticism with Blender.…
Typical 8 hour day. I normally do the 8-4 or 9-5 (core hours 10-4). Meetings vary. We have a "squad" meeting everyday....which is about 6 of us that work together on the same environment. Company meeting once a week....with beer...MMmmmmMmm. Project meeting once every two weeks. Aaannddd random meetings with design…
I recently started playing again after a 3 month break and am loving it all over. In fact I am having more fun than ever, now that I finally got past the turret medals and opened the other characters. Once you can mix and match abilities, it gets great. Once I get all of the online trophies, it is back to single player for…