Just started my second run through this time on hard and I'm a little confused, is the only difference between normal and hard the fact that items don't light up and there's no crosshair?
Any 3D software with animation capabilities would be able to make something like this, together with a video editing program. The software is not the hard part, developing the skills and knowledge is the hard part.
@Dennis_Levi It's turning out pretty good! That background though makes is really hard to see what's going on. Maybe go in a blur the background so it's not so hard to see the details.
Edges looks very hard, I'm not familiar with hard surface modeling in zbrush but i think some people use the uniform polish under deformation to get their rounded edges.
talent is irelevant, its hard work and how hard you push yourself forwards, talent might open doors a bit quicker in the beginning but in the end its just work
That phone looks cool! is this a real object? you should post your pictures. Right now is hard to tell if the back of it is made of leather or your hard surface is very lumpy.
Sounds like your hard drive is thrashing a lot. What OS are you running? If you're under Vista or Windows 7, try stopping the indexing of your hard drive.
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Thanks a lot Monophobe, yes, I know this, when the hard surface is simple it work smooth, but when import hard surface with several details doing this in zbrush is a pain (for me)
using hard/creased edges in maya to create the base is also a good to way to start... [ame="http://www.youtube.com/watch?v=q9YYgAl0FMc"]mudbox hard edges - YouTube[/ame]