I'm guessing this will go quick. "Mr. ________, this is a preliminary hearing. There is no defendant. There is no jury. It's just me. Son... what in the HELL is wrong with you? "
Amplify Motion is a industry proven, complete and fast full-scene vector based motion blur effect that works with all opaque and coverage/alpha-test surfaces. It supports both stationary and moving objects as well as Skinned, Cloth meshes and non-transparent particle systems. Capable of handling all translation and…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
With the ever increasing power and improvement with technology, smart phones are able to push more pixels and more polies with each generation. What does this mean to us as 3D Artists? Well it means we can have 3D modeling packages like the iSculptor app for the iPhone. iSculptor is a 3D modeling application developed by…
DIGIC Demo Reel 2013 Polycount Y U NO EMBED Auto? can you add a movie button next to image? Arnold renderer all the way! http://www.youtube.com/watch?feature=player_embedded&v=OASKtZLYNzA http://youtu.be/OASKtZLYNzA <iframe width="560" height="315" src="https://www.youtube.com/embed/z6VBHnbMIsk" frameborder="0"…
Thanks for the advice guys. Clearly my original plan of importing it en-masse into SP with unique UV's was unviable. I'll do some research on Vertex painting and brush up on tiling/decals. I do feel bad asking more questions, but it seems like everytime one is answered, two more take its place... the thing that has me…
what pior and eq said makes sense. all this new tech will improve things, just like it did before, but there will be no revolution here. Sculpting is pretty much perfect for creative modelling, how the data is stored (voxels or mesh) is secondary to the modelling process itself, or the tools "shaping" stuff. Imo the…
So, i finished the project :) Like i said on OP. my goals with this was: - learn more about ue4 - learn new things - improve my general skills and pipeline - make a better project than my first one - having fun! I can easily say: i achieved this, i learn more things on unreal, i also discovered new things and way to do…
Got around to finally implementing a neat Niagara particle effect to simulate blowing sand off the sharp curves in my dunes :) Included now is blowing sand and slight god rays to hopefully draw the eye but not be too distracting. I can't take credit for the god rays however as that is "LazyGodRay" by Devin Chiu made using…
Still young in this industry (1.5 years in triple A, 2.5 years overall) for me. Overall I love it. I like learning new things and being challenged, there's pretty much no shortage of either in this industry. I think it's a very very specific kind of job, you either like it or not. But if you do, you really do. Relating to…