I made a promise to myself that I would finish this map and so I've been working on it about 2hrs a day when I can, sometimes going weeks without working on it. We wrapped up crunch at work so I'll be able to hit the 2hr commitment a little more often. So far I've made 50 props and created 77 texture maps. The blue base is…
The first thing that happened was I got stuck INSIDE the ball itself. As in, within it's collision mesh. It rolled into me, push me against a wall and somehow sucked me inside. After hitting all the buttons I could for about five minutes it decided to set me free, but it wasn't done with me. The ball's next evil plan was…
um you want to iterate through the selection and print information about each thing right ? I don't do mel (I will literally fight you if you try to make me) but according to google this should give you a start $things = `ls-sl`; for ($i in $things) { print $i; } or if you're being sensible and use python/pymel instead you…
Lady Death Fanart Collectible: Part 6 Polypaint and base desing Hi, it’s been a while since my last post, some projects and being sick with COVID interrupted the process of this piece but I’m back. It’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible…
Hey saw your lady in the WAYWO thread. I got a couple of crits. On the 3/4 view, check the apex of the cheek bone. You might want to keep sculpting that with the claybuildup brush until you get it right. Also check the angle of the jaw under the ear. I notice a bit of flatness around the chin, on the sides of it. I see it…
its all a bit of a mess, a bit my fault and a bit corporate assmunchery a few months back there was a lot of layoffs, several good friends got cut. after that i had a bit off a meltdown and a loss of morale i really dropped the ball on a piece i was working on after that i came back and got back on track but aparently they…
Hi, A 3d model created from the beginning, based on blueprint and 120 reference photos. If you want cooperate let me know: mm3deu@gmail.com 1 Studio - I tried to refine every reflex, the lighting was two HDRs and two renders, which I later combined in photoshop. Some reflections interfered with each other and I couldn't do…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
@Echo864 hey thanks for your feedback! Yeah don't totally disagree with you. You're definitely right in terms of overall proportion being a bit stocky. I think in the process of using the base mesh to create an overall exosuit, that it got a bit away from me. It has to fit her shape so it inevitably expands a bit around…