There can be many reasons for an improper bake, read this thread: http://www.polycount.com/forum/showthread.php?t=107196&highlight=Smoothing+hard+edges Also I usually preview a bake in a render-er (marmoset) other than the program I used to model. Also, when posting images use a hosting site (Imgur) and use the provided…
Hi Glottis8, The blocked in shape needs to be a final asset like the dumspter to not stand out as much. As a quick paint over it does contrast strongly against the sharper details in the image it's just to show what area to fill to balance the image. As you suggested darkening the building on the right would actually have…
Ah yeah, that was a early inspiration image for me. As i add more props and so on im going to go back and finalize the lighting and shaders to reflect the damp foggy look that really sells that image. I have puddles made but they are hard to see in the image. I might try moving the reflections to DX11 as the scene is…
ok won't hack the shit out of it :p but... the presentation could do with some work : It would be nice to see images of the car that are at least twice as big as these. Considering all the poly's and the big texture you can afford it. Image wise you only really need three, front 3q, back 3q and side. Plus a low detail…
Firstly, Welcome to Polycount. Secondly, I moved your thread into the Pimping & Previews section as it didn't belong in the Contests & Challenges forum Finally, you linked your images to a file on your local hard drive, so it won't display. You can use our attachment system or simply upload the file to either dropbox,…
Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…
I'm not really feeling the green lighting either. Strangely, it kind of makes him look like he has jaundice. I'm guessing the main point of this portrait is to show off the anatomy and texturing and not a matrix lighting study right? I think a more neutral light color would be less distracting and better display your…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
A couple games that I worked on were released recently so I thought I'd share some of my work. The first images are from Tyranny. I only worked on the project for about a year and the bulk of it was pre-production so I only have a handful of scenes in the game. The background for the second image was painted by Brian…
Here is a small collection of some 3d model and their textures I did for training and portfolio building: Cuirass I- Yeah, this one is a bit simple. Link for the rest of the project: https://www.artstation.com/artwork/nNeRr Cuirass II - This is just the front plate. Link for the rest of the project:…