Took away the randomness from the gold, actualy I took away the gold since I want to get this steel texture right. Also turend down the gloss in the 3Point Studios shader to 5. I still don't like the balde and ignore the hilt so far. EDIT: Now I realy put a marble texture over it, added some scratches aswell. EDIT: Tried…
[ QUOTE ] Now just allow us to select and edit multiple objects at the same time and I'll be happy... If you can now do it with UVs let us do it with the actual geometry! [/ QUOTE ] You can do that now... kind of... Just select multiple objects and apply the Edit Poly modifier. I suggest creating a "Named Selection Set" if…
The bone and path deform method got me more or less the same result, but I went with path deform because its simpler to edit. I'd experiment with it a bit more, and see if I could gt a more procedural and easily edited version, but I have about two weeks to get this project done and I'm more or less still in the gate.…
thanks vahl ok i tried to work out the crits and this is what i got. ultra: sorry, i kinda forgot about his inner mouth name: Scrab thumbnail: beauty: construction: what do you think? better? construction is unlit. and i just realised my beauty image is too big, so i'll wait with editing my entry. EDIT: beauty image…
yes, it's one editable poly the scene (max 2009) without the skylight: www.acumen-design.de/temp/ao_test.max edit: after lots and lots of trial and error, i came to my personal conclusion, that it's totally random and i can't even reproduce it with following the same steps.. one time all of the bolts were visible. then…
It doesn't flip the faces, so there is no need to reset xform. It also has a weld threshold for the center seam. It's great. If you don't want it to weld, set it to 0 and its just like using the mirror tool without the annoying side effect. If you turn on "show end result" you can drop down in the stack to Edit Poly, edit…
yup and.. [ctrl] + [d] clears the maxscript listener (you need focus on it) [ctrl] + rightclick on a rollout item gives you this: as for rollouts (super easy to prototype GUI's) go here and create 1st a new rollout then select the name of the rollout and go again in the menu to edit it. In the visual maxscript editor (for…
This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
Sorry to resurrect this thread but the problem persists. How do you actually change it via HTML? Inspect element or something? the "normal" way is broken for me - any kind of URL gets reset back to Null after I save the changes. Edit: the problem was that the URLs started with WWW. Make sure the URL starts with https://www.
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…