Looking pretty good, here are a few things versus the original scene: More depth in the textures (especially trim and bricks) Much grimier barrel, water texture, and more weathered/water damaged in general (lower trims) A lot more clutter, and some nasty cobwebs. Higher contrast lighting. The mesh for your light beams…
The weapon is really massive, and should bring a lot of damage, I'd like to see it swung around by some sort of angry barbarian. I don't know the reference, and it doesn't show in the posted picture, the only thing I'd change is the connection between the weight and the chain. Usually there is some sort of bigger ring,…
if you're running low on time expecially in a production atmosphere I suggest mesh lab's Quadratic Edge Collapse Detection. It does a pretty good job of averging the tris. But it is still tris...and it can sometimes turn out messy where you have to manually tweak the geo afterwards. Here's a good run down off the splash…
Hey Menechu, You have some pretty decent work. Did you do the whole scene or just the pillar. The only thing that I would suggest is to not put tutorial in your Reed. The "Damaged Pillar" tutorial has been around for some time now and most everyone has seen it. Your protfolio should be a direct refection of yourself, it…
Being a big fan of the original, I was quite pleased with this version. Seems to have a lot of the feel of the original with a much smoother control scheme. I will say I found it a bit easy even on hard mode. I would rather see the puzzles and exploration more challenging than just the ammount of damage one takes from an…
I like what you've done so far, cool idea. IMO, it looks like the bottom ring of wood (I think its wood at least) is really thin. It looks like it would snap in a second if anyone walked on it or if a strong wind came through. Overall there could be more water damage or corrosion. Since these houses are in a tree high up…
Well, I'm sure the scientists making these hypotheses are a bit more qualified than you and have probably taken into consideration the fact that icebergs are mostly submerged. I agree with you about the sensationalized and scare-monger tactics used by the media to get ratings. It's shameless. I was watching the local news…
ummmmmm.....what can i say? It's a dumpster. It looks really plain and boring to me. I don't think that shader you have there is doing much more than just a diffuse, spec and normal would. It looks jaggy in places and the edges are really hard. I'm guessing you didn't make a high poly version to get your normals from…
MoP - I've tried a couple other shaders/materials and the seams still show up. Sometimes to a lesser extent but still pretty bad. aesir - There are seams in the diffuse map but the normal map is doing most of the damage. Ben Cloward - Thanks for the link Ben, lots of good info there. J.I Styles - Hmm... I've been breaking…
It has started to look good!! the pink car Is looking a bit futuristic though at least the backlights are. Also noticed the bar look very clean compared to the concept U have provided which looks more grungy. Maybe this material might look better and maybe this level of weathering Notice the damage on the corners. U can…