It takes about a month easily for companies to reply. I don't get why you are doing things the way you are. Also your site repels jobs, it's too small and it has a splash page. I think you can texture and model, however how you are putting things together is wrong. When you make things that look "realistic" like the…
Funky: 1.) Why wrap on cylinder? -- Unless you have a very thin, curved cylinder, you won't get a square map on there. I guess I wasn't understanding his suggestion completely. It'd work, sure, but I'll consider it a last resort for now. Perhaps I'm not as crazy as some! 2.) Thanks for this explanation. I'll look into this…
I like the splash screen, but you need to figure out a way to make the person viewing the website know that it is 2D/3D art or your resume. General rule of thumb is if you want to get hired, don't make your employer do ANY work to find out more about it. In fact, as I've heard many people in the industry say about their…
0. none I friend of mine had me hook up his comp to his 42" tube tv. I had to dumb the comp down to 640x480 to make the VERY LARGE type readable. That killed consoles for me.
To me, this is what UT2k3/4 should have been; UT99 with currentgen gfx I love the look (even the blur! I like it and don't really get what people have against it...) but what gets me is the feel: this IS deathmatch! Oldschool mindless violence :P I'm playing this on a p4 2.6c, 2gigs'o'ram, 6800GTthingy (v9999) and it plays…
Thanks.. Sherman has 5826 tris, and the panzer III has 6484 As for it being too rounded, I guess that is a question of taste as there has been countless variations of it, but I personally like round vs hard edges. But your critique is taken into consideration :)
if you ask me, i'd stick with 1500 polys for characters and i think half the texture size, you suggested is still alright.(you can scale those down later ofcoz..) you have to skin all those vertices, so it's probably smart to be careful here... the wii just renders approx. 640*480 (4:3), so if you're characters are not…
Bungie is weird that way. I almost took a contract doing props for Halo3 (would have had to quit my FT job for a 3mo contract yuck). I did their art test just for fun. Their texture requirements where funky. Dimensions: 10h x 10w Textures: 384x384 + 64x64 tiling detail metal texture Poly Count: 800 or less polys I got…
Removed QuickTime support. Too many reports of browsers crashing. To use QuickTime movies: You must post the direct .mov URL and it must fit within a 640x480 window otherwise it'll be cropped and the controls will likely be out of frame.
No I remember the exact game you are talking about, I'll see if I can dig it up. It was posted in P&P not too long ago. Found it: http://boards.polycount.net/showthread.php?t=64622