For those of you who weren't able to attend Siggraph this year Crytek held 3 workshops for their new Cry 3 Engine. You can find the files/tutorials here: http://www.crytek.com/cryengine/presentations The tutorials covered the following:* baking destruction animations * particle effects * and max scripts Enjoy
EDIT 1/3/2019 Updated demoreel I'm a 3D character animatior with 3 years of experience. I'm currently looking for a freelance job related to characted animation (preffered for a game project), whether it be Long-term or Short-term. Contact information: kamengtaiv@gmail.com Skype: kamen972
@CheeseOnToast tried Retopoflow 3 beta and wasn't impressed at all. Plus it's nearly $100. A combination of Speedretopo and RetopoMT(purely for the contours feature) seems the best solution, and both free. Topogun 3 beta is supposedly out now, but trying to find information on it is like blood from a stone.
Comparing to construction: 'B' Foreman - Has 3 journeymen max under him, still works with tools 'A' Foreman - Has more than 3 journeymen, doesn't work with tools General Foreman - Foreman of the foremen, needed when multiple projects are ongoing Also, don't quit like that.
Good idea re free parking. Anuxi will be at TI3 all day, every day from open until midnight doing the valve thing! I won't be able to do the 10th until the late afternoon, around 3:30 - 3:45 ish but sunday is totally free.
thats crazy man, as far as i know, up here in canada they can legally only raise your rent 3% each year. mines been going up by that max each year for the past 3 years. that sucks about the rent hike man, greedy swines.
After reading your post 3 times. Do you mean you want to divide 250GB in to 3 parts? Have no idea if one is using 250GB. 100GB for windows 100GB for linux and rest for your other stuff I suppose? Dont go on my word please.
Vegas isn't DLC Vig! It's a completely new game the same length as Fallout 3 was. Fallout 3 and Oblivion are both great, especially if you have all the DLC for them both. I picked them both up, including expansions, for $30 last week in the Steam sale.
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
I usually do not use typical 3 points light setup for high poly models. I am wondering whether it's ok with low poly modeing? This is 3 points light setup that I tried to make for the model. Is this better than the first images that I posted? Thank you.