But you can use edge padding too, and then you should not get edge issues even on lower resolution. 2k for a simple cube wouldn't make any sense...Also you don't need hard edges on every UV borders. Actually its the reverse. You need UV splits everywhere, where you have hard edges, but you can have an UV split without a…
You might have to tweak both, high and low. But it's a bit hard to get the full context from the images shared. With unwanted projections from adjacent geometry, I'd look into Painters "match by name".
I don't do much sculpting, but my friends who do a fair amount say they bevel their hard edges if they're doing a lo poly in order to hold hard edges in z brush. do you have any better methods for holding hard edges?
Thank you for this info and all. I appreciate your notes. I do have a few things. The part about hard edges having no slits or to say no seam will result in artificats. Is that why a good idea at times to use weighted normal or just have it complete shade so it doesn't get it. I know that substance painter will tell you…