Check the pivot for the object -- it looks like you built it off to the side. Make sure you build your sword with one of the edges touching the origin. Other things to look out for when mirroring in Maya: delete your history, freeze transformations on the object and make sure it is not part of a group that has construction…
A couple things: -Post in your own thread, its proper threadiquette not to flood someone else's thread with updates. Or just PM Xajai if you need to talk to him. -Rigging a single weapon isn't hard, I don't know what problems you're having but posting pictures will help solve it. You should make sure the mesh is aligned…
Totally agree with this. Been using Maya for years but having (luckily) downtime this last few weeks I've been able to develop a lot of tools for my pipeline and happy with the results. God knows what kind of stuff the big studios are pulling, would love to raid them all with a USB. Having said that, I agree with the rest…
The only problem I have with these sexy chicks in games is that it makes video games looks really immature, for a media that is already always portrayed in a wrong way. But sex sells and you have to attract the male audience. (Look at Transformers and Megan Fox, (And her presence in COD's trailer omg))... In the end I…
For the scope behind the holo, it's a legionary friend who told me with the idea, apparently very useful in the field for long shooting ranges! This is also the purpose of this design, transforming a Kriss Vector in silent rifle / precision. The size of the holo on your reference it actually seems bigger, while some of my…
I really like the scale you have this at. Most spider women hybrids are roughly 50/50. this one is by volume mostly spider. It's intimidating. <opinion section> I don't get the breast plates. I was asking myself, why would a grotesque spider thing have the decency to bother covering up a pair of boobies after looking like…
Well if you are talking about position and orient constraints the name of the object it's constrained to is listed in the channel box after the offsets. Or you could open the Node Editor and click on the Input Connections button. But, the image you show is pretty bad. Somebody was too trigger happy with the Freeze…
I use instancing often, also in 2016.5 without any issue, but I don't typically do any "heavy" modeling like a full character, smaller stuff like props. It may be helpful to work the instance for shorter times, and occasionally delete and remake it? I assume you're clearing history sometimes as you work? Are you instancing…
Interesting approach. Thanks. :) I hadn't even considered that jittering might arise from reduced floating-point accuracy! My thinking now is that the most realistic approach would be to reduce the distance between celestial objects (scaling them as required), and then parent the distant objects (i.e. Sun, stardome, etc)…
http://www.cgmeetup.net/home/making-of-cyberpunk-2077-by-platige-images/ ^ overview of the trailer. 'Video games frequently feature banally designed female characters, composed of the same hackneyed elements. Though undoubtedly beautiful, these characters are often contrived. In this particular case, the ability to work…