Great work kungfubilly! I like the first character though he kind of bugs me from the waist down. You have such a nice, smooth style for the upper half, then the crotch/thighs are SO busy. That area draws my eyes to it in a bad way. The polygon use down there seems kinda jumbled and out of control. Some of the pants…
Hello I have questions about workflow and what software to use certain parts of my project. Its a personal project that I want to make in my free time. I have some expirience in 3d modeling (max, maya, zbrush) and i can make handpainted textures well. I want to make a 3d scene of a small village. Model: houses,…
Hey guys, wanted to show a little game that we did in 3 days time for the November Game Jam over at the UE4 forums. I was as one of the 3D Artist for this game and some basic animations, let me know what you guys think, thank you. Contest winners will be announced on the 20th, hope you enjoy :) . List of Team Members:…
Hello all, Lucozadez and I are teaming up for this one, we are both doing our last semester of our last year at University so we thought if we team up we might be able to make a reasonable environment due to us both lacking in time. Our aim is to create a throne room that looks fit for an Elven King. We like the whole idea…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
Thanks, well the coaster goes in the rear and out the nose. I'm working on the outside environment now where I've yet to link all the tracks up together. Today I'm texturing the plane exterior so that it screams rollercoaster fun, whilst not being too bland like a generic plane. I'll also be adding some geometry like pipes…
Idea Choice Within the meeting I decided that I would be going with the second idea of the Hawken mech bay. However I was still undecided on the art style that I would go for. There are two routes I can take concerning the art style. The first being a steam punk styled mech with a lot more references taken from Da Vinci…
Damn I haven't updated this thread inawhile. Branch: Looks awesome! just needs some color! I dont even think you would need to sculpt what you have there looks good to start baking. I would take a look at lenny agony's guide it help you, atleast jump start ya to finsh a weapon.…
from what i understand, machinima is the term used for movies made using a video game engine. So this term would apply to any and all cut scenes in a game right? Mainly i just think it would be easier to handle everything in Ued than trying to get everything rendered out in max. plus it will look more like a game if i do…
Cheers. Yeah It just occured to me I didn;t post a wire frame. I'll get one up in a sec. I normally like to work without smoothing groups until it come time to put them on. I understand what you mean about the steam engine though. It's not actually a backpack. It's sort of protruding into his back but that's something that…