The "Symmetry" plane you saw is merely the preview for the Quick Planar Map gizmo. By default it faces the average of the selected surface normals. Selecting both sides is weird though. Could be both were inverted.
This happens with or without scale on the light. It even happens with just default lights turned on in the viewport. It does not happen with the DX11 shader. I can re-pro on multiple computers with different GPUs and driver versions.
Can't wait for the source files. Actually if I would mess a bit with the scaling and proportions of the models they could fit the default skeleton of the classes and I would be able to get em rigged up and ingame.
Err, not sure. To get to the default values it should be... Normals - Calculate Smoothing Angle - 60 (Can't edit this if normals are set to import) Normals - Import Tangents - Calculate And you'll need to re-bake the lightmap.
correction. I get the white outline when the object is rendered against a light background. If the object behind it is in the darker values the white outline disappears... Is it a problem with my alpha? 3DS 2008 Default Scanline
I understand now, and i fear what you want to achieve cant be easily done with the default tools... UV Shells dont have normals so creating script wouldnt be easy, imho :(
Hey thanks! It's just AO and cavity baked with default settings in xNormal, in the corresponding slots in TB2. Perhaps it's the lack of other materials? If it's too strong when I start texturing I'll tone it down.
If you set your video card options to force settings, instead of using application defaults, you can sometimes see problems like this. Also, don't use DirectX10 if you selected that option.
Yup. If nothing is masked then it should just resort to whatever faces are visible (which in this case is the whole mesh). Again you may want to lower any smoothing that Extract may want to apply be default.
No I haven't. I did rename and delete the old prefs folder, and reset settings to default within maya, but it still gives me this message. Everything was working perfectly until it crashed and that showed up..