Hi, I am Scott Petty from Aesthetic Games Inc. We're currently looking for a talented 3D Character/ Creature Artist that has experience with highly detailed horror creature models and various enemy types. For now, this is just a small indie self-funded gig, but I can do my best to compensate the right person, starting at…
Hey @Eric Chadwick thank you so much. This is the goal in term of mood and tone, the first image is more for the kind of location I want bring the user, right somewhere in the arctic circle an the other two images is the what I really want to achieve. The character is just for human scale, I have in the background a model…
Hey, I like the wood texture, but i think the end faces on the cill would have the wood grain running horizontally. I think you could afford to add some bevelled edges to the corners also but it depends how much of a poly budget your intending to have. Make sure to consider where the window would be interacted with most to…
Check out Weston Price's "Nutrition and Physical Degeneration" to see how I really feel. He went to a bunch of places largely untouched by the modern diet, and found fewer than 1 in a thousand had cavities, despite not even brushing their teeth. He found out it was because of their diet. And so is almost every health…
Okocim Stout Mac N Jacks Amber Redhook (all good) Blue Moon Widmer Hefe Rogue Dead Guy Ale Arrogant Bastard Ale We should have a polycount meetup/ bar run on Capitol Hill and definitely hit up the Stumbling Monk, tiny place with rare but awesome strong beers! I haven't been in awhile but this thread is definitely making me…
hahahahahaha I survived the end of the world! :D Was out shopping with the Mrs in Portsmouth, on our way back we noticed it was nearly 6pm so we went up to Portsdown Hill, which overlooks Portsmouth, Fareham and the Isle of Wight and sat in front of the car on a bench were a couple of old peeps... the people in the cars…
Scene 15 - The Runaway I placed some iClone plants and stones from the Reallusion Botanic pack, covering the slope of the hill that appears on the closer area of the background video, and I defined two paths were the heroes were moving into. I applied the motion clips to the characters and added them facial expressions…
First impression, this looks great. However then I can see some areas that need work. Adding on top of what Meloncov has said, you need to reword Grunty's entrance. The N64 game has her face as a separate asset placed into the cliff wall. Model out that detail, add her bulging eyes, and try to capture her face a bit more.…
Cholden: I got this from you via a PM. Downloaded and played it, and here is my unfiltered criticism. Pretty weird dude. I can kinda sense what you're going for it seems. Somewhere in the same neighborhood as the Penumbra games, Silent Hill or Amnesia: The Dark Descent. Its definitely an accomplishment to have done it all…
I should have been more specific when i first posted. I will be fixing that Carrot for sure. {uneditablepoly} I am having trouble with the terrain editor in UDK i used my grass static mesh as a terrain element that i then painted on. but for some reason they do not retain lighting information. that is why the majority of…