thanks for the response, the problem with SP is that it doesnt support gradientmaps like SD does. so both don`t allow me to replicate my stylized texturing workflow.
was that for London too? I'd be pretty disappointed if they choose the current ones over this... So well done, I always love the character Andy puts in his stylized humans.
proportions weird me out. If it were a little kid or a stylized face I'd be cool, but the realism with the weird proportions doesnt quite work for me. Cool detail though.
Awesome, I would stylize the lips a bit more so they aren't quite dead on human, but your call. Great work! Are you going to normal map it? Texture it?
Sorry, just had to post and say that is some awesome texture work. Really dig the stylized, hand painted look, especially on the back of the craft. Nice job man.
I am looking for someone who can hand draw and paint some headers for my kickstarter page. This will be in a very bright and stylized theme. This is a paid position. Please send me a message if you are interested.
This RC bomb was design and texturing practice and I learned a lot in both areas. Played w proportions and angles of objects in order to give a stylized look. Not sure how well that comes across. Feedback always welcome.
Felt like trying my hand at something different, so I did a stylized character model instead, of my favorite character from FMA https://www.artstation.com/artwork/2bK2K Modeled in MODO Thoughts?
Hi, everyone. I am looking team that making game on UE4 project, preferably some stylized setting Portofio: https://www.artstation.com/artist/olmax3d mail: olmax3d@gmail.com skype: olmaxandolmax
Well right now starting my 2 Charaktermodel I ever did...first one was so bad .. but now I try to do a more stylized comic like design, hope it goes well ^^ ..Pics come next