Also guilty. Actually this kind of goes back to organization here. I used to hoard maya scripts in some big random folder. You know, the "go on a download spree and check things out later" deal, and use like none of them. Later, I'd find a thread with a cool trick for doing a particular thing using a particular script,…
I think I may end up doing something with melscript, I came across a script on highend3d ( creativecrash ) that will create a stencil on an object based on another objects geometric profile, if I can somehow calculate and possibly convert to geometry the shadow volume, then I can utilise the stencil scripts functions to…
I did go down that route @monster, have a nice little script that hooks it all up. Aaaand it's still not really an effective solution. (modifiers above the morpher were causing issues this time) But I did finally find something that's working nicely. Point Cache modifiers were, like renders and fluid sims, only using the…
well, i think you have to turn on "import materials" and then assign textures to those generated materials - you can tweak the importing behaviour on the fbx. id suggest to just use the model materials name and recursive up search. Another way would be to just drop the imported mesh into the scene slap a material on it and…
That might have come across a bit differently to how I was trying to explain it. Try this: In Max is there a way to mass replace instanced environment walls with a wall piece that has a linked window shutter to it? - Using substitute modifier and various scripts does not retain the linked window shutter. According to the…
Hey, I posted this question in technical talk but didn't get any replies! Does anyone have an idea how I would be able to reproduce this effect in photoshop CS4 (which I own) that is in CS6? It's the ability to apply color settings on your brush per tip. (3D Coat has something similar for reference.) *Please note in this…
Good job! You are on your way! The hall lights look better and the other improvements are noticeable. I'm working on a Unity level. There are some downloads and scripts that don't come automatically with the Pro version (as noted above) that may help. I'm still looking to get the shader that contains an actual spec plug-in…
Save a version of your old model + weighting. In another scene make the changes you need, then reference in the old scene using the reference editor. Copy the weights from your old model to the updated one. I usually find that setting copy weights to "one to one" and "closest point on surface" does the best job. Leave the…
Sorry, yesterday was a bank holiday here, so here goes. Okay, the Listener is not giving me any errors and it says... 2 3 1 Ok True Ok I thought it might have been something else as I added a bit at the start to select VRay as the renderer and also added a bit at the end to add other elements, but even when I strip the…
Merry Christmas :) I think what is letting down your work a lot is presentation, the difference between a 'meh' and a 'wow' piece can come down to lighting and presentation. Take a look on artstation at how others present their materials for example: https://www.artstation.com/hawk33 https://www.artstation.com/joshlynch…