Your work is definitely not bad. Yes, there's quite a bit of work to do - I think people in this thread have done a very thorough, helpful job with that - so really all I have to say is more motivational than constructive criticism per say. When I finished college a few years ago, I was with a lot of people of various…
Thanks for checking it out dude, I can't wait to see what you can do with Toolbag 2. No, everything is saved in one central scene file now (aside from the actual texture maps). You can import and export materials though, click the little arrow next to duplicate in the material editor and you should see import and export…
I think a more modern approach is to begin in ZBrush without a base mesh, then when your high poly has been set in stone, you retopologize it to get your low poly. From there you can unwrap and make your cage, then bake everything in xNormal. This method minimizes how much you have to swap between software. Starting with a…
@HomeGrownHeroz - I tend to make my texture sheets like this for multiple modular pieces. I don't normally give extra length to the y (being 256 x 512), i usually save that for tree bark (since it is more in that type of shape). Also in the image, I would watch all the wasted texture resolution Tor Frick is wasting with…
Update time, so I have worked on the trees. This involved first modelling a base tree in Max and unwrapping which was easy enough, due to the size of the trees and their use in the scene as a frame not a focus I decided to capture as much information in the bark material as possible to avoid having to do a sculpt. I am…
I'm using 3ds Max 2012 and Xoliul viewport shader fully supports that version of Max. I have 2014 version too, but I find 2012 a little bit better. And as it reads in Xoliul's support page: "Autodesk has completely broken shading in Max 2013 and 2014. I can not and will not fix this. You should go back to Max 2012 if you…
Toolzor, hey just downloaded latest from your website and tried it, found some bugs. 1. Clicking the normally blue 2 button literally does nothing for me. The button animates and nothing happens to the ps doc. 2. Clicking the invert button behaves unexpectedly, it literally inverts the image, rather than inverting the…
Well, on the cover mine says that it's got 100 pages. A typical ARM CPU on something like this can have up to 32 KB per page, which means that it's got 3.2 megabytes of memory, which should be enough for anybody these days. (Unless you want to run emacs, in which case you'll probably want more.) If you draw on both sides…
The scene is kind of in a weird place IMO as I see some good assets posted individually here (like the rock models and the flat grass texture) but it doesn't look like you're using them at all. What I am instead seeing is some round rocks without any real definition, looking like they're coming straight out of a 2005 game,…
Brotatoes, you're making me blush. Glad you all are digging this! I'm a lil less terrified of posting my work. Haha. I'll have some updates soon. Just finished working 186 hours in 2 1/2 weeks for our crunch time at work, so my head is still spinning. My goal is to rough in and refine the bits and bobs in those side…