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Re: Plane modelling help.
Reply by
ez_jamin
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Apr 2009
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3D Art Showcase & Critiques
Try deleting the polygon that's closing off the leg.. That's the only thing I see... could be something more complex tho.
2 results
Re: Grass
Reply by
vahl
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Aug 2005
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Technical Talk
maya complete has grass paint effects..you can make your own tho, and convert them into polygons
Re: Termidian's Follower - Character asset experience
Reply by
Chaosv49
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Jul 2009
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3D Art Showcase & Critiques
Thanks man, I shall start detailing it soon. I've all polygons. Can you see any tri's?
Re: 1 Large Texture or Few Small Textures?
Reply by
sprunghunt
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Jul 2009
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Technical Talk
Stack the UV's on top of each other. You'll need to have enough polygon subdivisions to do this. But it shouldn't be too hard.
Re: Noob question on projection mapping
Reply by
Billabong
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Jun 2008
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Technical Talk
What I was hoping to do is something like this, Is it possible? accustudio tutorial: Decal Mapping of Low Polygon-Count Models
2 results
Re: Gothic Knight
Reply by
Lord McMutton
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Jan 2008
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3D Art Showcase & Critiques
Now I'm done with the armor. It is 4150 polygons, 6228 total. Any critiques or comments on the design before I continue?
5 results
Re: Loops vs Grid
Reply by
Eric Chadwick
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Jun 2022
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Technical Talk
Frank's sketchbook is a gold mine, been front-paged a few times I think https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1
Re: xnormal cages and vertex extrusions
Reply by
EdHanley
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Nov 2015
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Technical Talk
Is your mesh triangulated? Sometimes if you forget to triangulate it can push the verts out weird where you have a quad or polygon.
Re: Megaman
Reply by
Electro
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Dec 2011
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3D Art Showcase & Critiques
Or crossplanes and view won't matter so much, twice the polygon count for them as a single strip obviously. Nice progress so far.
2 results
Re: The Monthly 'Newb' CHARACTER Challenge | June 2014 | Techno Vikings
Reply by
PyrZern
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Jun 2014
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3D Art Showcase & Critiques
I guess I will do the female char... as usual :P Though I wanna do this in polygonal modeling without using ZBrush.
3 results
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