At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
No, you don't "apply the reflection map to the body" - you start by look up how reflection mapping (of any kind) is done in the Maya realtime viewport, setup some test scenes accordingly to understand how it works, and then apply what you learned to display this model as desired. (of course ultimately the reflection…
Day 94 of #360daysofart 🟦 I watched two modeling videos, one by SnSmNtNs (Pillow Patterns tutorial) and the other by John Dickinson (Barrel Bolt tutorial) 🟦 I fixed some parts in the torch light models to properly match the reference 🟦 I studied the cover part of my torch-light model and made several attempts to model it,…
My newest project. Will be part of a bigger scene. More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo
@Zi0 this is the high poly. I already fixed the parts that teodar23 pointed out by performing a union operation with the receiver. Also, what two holes are you talking about? This is the progress from today, I ended up doing a different grip and mag than I planned but it turned out OK. I also did some small fixes. The only…
I agree. When I got to the "second" part that's actually when I quit playing. I had the most fun researching all the ships and just got so buffed up I just massacred every star system and took the upgrades by force. Set the start system to 150 or 200 and medium difficulty. I'm so powerful at my part of the game it's…