Hey there. I saw your post in waywo and I thought to drop by and leave some feedback: Judging your asset from the reference you have used I cans ay the following: You did a great job there. As far a I can see you really stayed very close to the detailed concept art and in my opinion even pushed the quality a bit further…
Storyline Idea: An abandoned building with a dark past... The "Pinon Grove" mental asylum in Staunton, Virginia" was established in the late 1800's and was considerd a haven for patients of a fragile mental state. Built to house 800 patients at a time, it fell subject to extreme overcrowding with a peak of over 3,000…
at my school we have a set of classes based around creating a game demo. the time spent on the overall process is in total 1 year. a lot of which i think is too much time wasted. its separated as follows: (in quarters) 1: Interactive Game Prototyping - we spend time creating a back story for the game. characters,…
yeh, apart from echoing the "show more environment stuff" comments, i'd like to add that this menu on the right makes me go nuts. you could/should have put it on top so people have the most important thing - your work - not covered in some menu and then having to scroll in order to see it all. sure you explain that it…
http://www.edge-online.com/news/playstation-4-revealed/ Quote: Development sources with working knowledge of both next generation consoles have told us that PlayStation 4 will be more powerful than the next Xbox, will ship with a redesigned controller and launch by the end of the year in Japan and the US. PlayStation 4’s…
I am doing the exact same thing with max 2013, cat and unity 3.5.6f4. Exporting a rigged character using fbx 2013 I get errors Followed is a list of bones that are converted to geometry. Followed by a list of bones that don't comply. So here is the strange thing. Supposedly you had to collapse trajectories for the cat rig…
I used the "split voxel into 8 parts" feature to increase their density. You need to plan how your cave is going to be setup first before splitting them. First you need to put all your voxel object together following the terrain bbox (terrain components) then select them and split them into 8 parts. Once that is done, all…
Wow thanks for the responses everyone! @Eld: Thanks for the second, I've got it downloaded and it's making a good bit of sense already! @Dr Jekyll: Thanks for the advice but I'm not in school and I don't know anyone currently attending college. I am thirty years old and I work a low paying job, so the cheap maya solution…
LoL Anim Rules: - Cannot move and use ability/attacks. - Attacks must come out quickly to be responsive; so back-load your anims (short anticipation, long follow-through/settle). You can indulge longer follow-through/settle because the attacks would be cancel-able in-game during the settle or return-to-idle. - Strong…
I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…