http://www.pcgamer.com/2014/06/24/mirrors-edge-2-will-be-focussing-on-first-person-combat-says-dice-general-manager/#null So you are taking the worst element of a great game, and making it the focus of the sequel. Wow guys...
Finished working on some mechanical elements for a game we are working on for a university group module, and finally got round to rendering out other mechanical stuff I worked on throughout the project. You can see more at - https://www.artstation.com/artwork/VKAg4 :)
Does anyone know of any songs that have 8 bit elements in it, but are not just 8 bit songs? An example of what I mean: https://m.soundcloud.com/planned_obsolescence/bit-rate-variations-in-b-flat Thank you.
Hi, The motion panel options appear locked for every object in the scene, and I don't know the reason: Its probably a very elemental solution(I hope) but I've tryed and cannot find it.. Could someone help me? Thanks!
Hi all! I decided to take part in Unearthly Challenge III. My chosen element is bone and the focal point will be a bone ship. Here is my moodboard. And here is a blockout: And here is also a highpoly of the bone ship. Hope to get some crits and comments :)
[url] http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse [/url] Pretty nice stuff. This covers several different environments from the game and is sans any UI elements...just the scenery. Worth a look.
In my opinion, I think you can improve the scene by adding more contrasting elements with the lighting. Try increasing the contrast in the post-processing settings as a test to see if you like the results better.
@guitarguy00 yeah mate, top on new hotkey editor, there's a dropdown with the Maya keymap option. @zachagreg that could be the double click to select elements? Not sure what you mean by shift click destination outright.
Hey all,made a start on this challenge, done some rough silhouettes. I'm going for an elemental/enchanted sword. My favourite is 'A' a gamer's sword with a digital pixelated blade, any opinions or feedback welcome.
Sorry for the long time without post, it was a busy week .. However, I managed to work on most of the main elements of the top half, next thing is finalise the face and the skin details ... here is a WIP for now