@Yatra, That is epic: Sword Fish :D The hook is a great handle. So obvious how could it have not been done before? I think the main issue is the colors. I like the sword fish skin but all his regular weapons are a different color than him. I think if you make the hook really rusty like the original it would help a lot…
It's a "spring controller" that gets assigned to a bone. Main toolbar > Graph Editors > Curve Editor > Select a track in the Track View hierarchy. Track View menu bar > Controller menu > Assign > Spring…
You can also use the ordinary transformations that you would use in the 3D viewport. So to align some verts along the U or V axis, just type 'sx0<Enter>' or 'sy0<Enter>'. Then you can continue to move the verts wherever you want them. You can also use proportional editing, sculpting tools, and all the rest of your ordinary…
Great job, man! Legs and arms are looking way better. I really like what you've done with the abdomen and hips especially, very nice grasp of anatomy. You'll probably catch it on your own, but from the side view the calf muscle is pretty big compared with the upper leg. The upper leg is looking great though, so just slim…
Wow I had no idea you could get into so much detail with the pores and everything. Thanks for the video. I'm having some unexpected trouble just sculpting a basic face though: I'm using reference photos in the background but all I can find are 3/4 view so I keep trying to model it but the symmetry becomes inaccurate. I…
My 2 cents for what it's worth: First of all, it's a nice model so far with a lot of definition, but it's looking a bit masculine at the moment. I would downplay some things such as the creases from the sides of the nostrils to either side of the mouth, and the definition under the eyes. She's obviously a very attractive…
Always check how close you normally get to the object in a game and how important that object is. If you never need to look closer or have any reason for looking at the objects closely, you don't need to go all out. A pebble on the beach is not as important the gem. Also, in relation to Skyrim, the game encourage to…
This is pretty good for someone starting out. Some things to work on though: Your head looks good from the front but suffers a fair deal when being viewed from other angles. When sculpting be sure to look at your model from all angles and learn the facial planes (just google loomis facial planes). The features should…
Not exactly like Photoshop but there are guides when using the reference planes (explained in this video http://www.pixologic.com/video/video-v2-zcr.php?videoname=http://www.pixologic01.com/zclassroom/homeroom/lessons/videos/additional-videos/mp-image-reference.f4v&w=1024&h=576). If the video doesn't play you can find it…
You will always get very slight seams. Even if everything is perfect. Will the player be able to see that piece from this close? I don't think. If you would view your model from a reasonable distance, I'm sure you wouldnt notice any seam. I would not symmetry it to give less chance for seams, and because it doesn't take…