It could also be a sacaling thing - if it was based on another mesh or if the units are too big or too small. I would go into face selection, hit ctrl-a to select them all and drop a planar on it so at least it will scale into the window and you can see it.
youpi :-) I found how to do ! I made a mistake by selecting my initial polygon to export it to .obj file as a mesh. now I selected the new plolygon created after baking my mesh in top of the list and tadam, it works now
Like Ark said u should try to use the tesselation modifier(or tesselation in the right menu itself) on selected Polys you just have to clean up, because it produces ngons around your selection. And like fletch said, uv later.
if you have polyboost its in the selection tab, if you have max2010 its probably in the first tab under modeling tools or so (dunno why), otherwise in the 2nd selection tab. Sometimes the order and logic is a bit off in the new graphite tools.
just adding my vote for ring select>connect another spiffing one is if you need to do the old 1 edge transition to 3 edges (retaining quads and upping local detail), do a loop select and do a flat edge extrude.
So I've spent a fair bit of time trying to replicate this using Modo and UE4. I figured I should post my notes here, for anyone who is using that combo of tools: Building decals: -Using the edge and polycenter/face snap will make building the decals pretty easy. Snap all the decals perfectly to the underlying model, and…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
I don't have Max in front of me at the moment, so this is just a theory. Select all your UV islands and copy them (i think its file>copy or something) Resize the UV window, select all your UV's again and paste.
or maybe something like this? go to bonus tools -> modify tabs -> snap align object to component change the option at the option box. check orient and constraint select first object you want to align and shift select component type (face) at second object.
This isn't exactly what you're looking for, but it may be a nice stopgap in the meantime: With the brush tool selected, hold down Alt+Shift+RMB. You can then drag the cursor around to select a new color without having to go to the color palette or color picker.