Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Yeah I think glowing runes would add a lot but it is a cool weap. On the same note, the skull completely bleeds out with glow, and it just looks like a circle. Maybe make the eyes/nose grey with no glow. Would be easy to test at least.
Hello guys and thank you for the response! A lot in term of fixing and stability has been made, so whoever have tryied the earlyer versions should definitely give it a look. I will update this post when we upload this version on our website (It will stay in open beta for a little while before moving ahead on the…
Sure. In researching Roman mosaics, it was obvious I needed a way to distribute tiles along a curve. Substance Designer doesn't have a good solution for bending, though I did try several methods. I looked into flow mapping (smears the tiles), gradient map warping (can't do 90 degree turns, smearing), and using the…
Some large lawfirms in the UK have vhronic workloads and people there work silly hours, they've moved up a gear from energy drinks and inhale white powder up the nose with a £10 note to cope with stress and workload. No it aint healthy either..
ok cheers guys. yeah danr, I have built my own machines in the past and they always have little glitches here and there. I am pretty cackhanded myself. I suppose I should go for the vista ultimate 64bit with windows 7 upgrade option. Processor (CPU) Intel® Core2 Quad Q9550 (2.83GHz) 1333MHz FSB/12MB Cache Memory (RAM) 8GB…
For the runes I decided to do a 4x4 grid of runes and then tile them across a plane. Then I projected the tiling runes onto a non-tiled UV set so I can paint out where I don't want the runes when I project onto the blade Since I always forget how to do this on the first go I'm going to put it in this thread so I might…
7hny and Bek: I was unfortunately never able to reproduce the issue you reported (trust me, I tried quite a bit); I spent quite a lot of time but was getting nowhere. Well, until yesterday, right after the release. I visited an EA studio and one of the artists was experiencing the same issue -- turns out this is an Adobe…
ok although you dont need this I will post it anyway because I prepared it anyway so: here is a code snippet that will read out your texture vertex points if you have a UVWunweap modifiert attached:obj = selection[ 1 ];if (classof (modPanel.getCurrentObject()) == Unwrap_UVW) then ( local uv = selection[1].modifiers[…
Here is how I've come to understand it. It resets the transform matrix (position, rotation and scale) for that object it also realigns your pivot to the world. Basically 3dsmax is busy remembering what your object started as, and what you've done to it since. When you reset, it dumps that data and treats it as whatever…