Sculptor1234d, I used Spacedraw since one of the very early versions and never had a "disappearing" mesh. Unstable scenes that cannot be openend yes, but as far as I'm concerned it doesn't happen anymore. Spacedraw feels way more stable than 3DS Max was at the beginning. 1) Save your scene in .obj often to be safe. 2) Your…
With the current view it's a bit hard to tell if the mesh was even symmetrical in the first place. Some areas may appear to be more symmetrical such as the horns), but on closer inspection the one of the left seems much thinner while other areas are also off (the right shoulder being higher up). Currently local symmetry is…
@JohnnyRaptor vertices are welded. @EarthQuake I did what you have said and here are the result A. Baked the normal map without splitting the model. This does reduced the appreance of seam around the arm, But its still there. Although if you are not that close to the model seam wont be noticable. So this much apperance of…
What are some pro friends sites points? Just curious as I haven't personally heard any. Also one thing you should do is get a standared layout for all your pieces. Have them all different sizes, different backgrounds looks sloppy. Also your name isnt on any of your work and say an employee saves one of your images, passes…
Thanks friend for the fast repply and taking your time for helping me :awesome: You are right, the two values of dataPair are being correctly processed on the script. I changed the script a bit: ( local nameMap = #( \ dataPair "R_" "Right", dataPair "L_" "Left", dataPair "Clavicle" "Clav" -- add more mappings here ) for…
Thanks for the reply. Ultimately, everything in the game engine is working A-okay, so I guess that is all that really matters. However, it bothers me that I have some empty transforms left over. I did find the following forum post which has a pretty useful answer. I'll have to figure out how to do all of this (stuff…
Good model! But you really need another focal element to make this even more awesome as cybran already said. A silhouette sounds good. You could make it really far in the distance so that your desert really feels big, how a desert should feel. It would also balance your picture, because maybe on the left would be the ship…
Thanks Ben. I thought about normal mapping them, but I did that on another project a while ago and the result did not come out that good, might have been to poor normal mapping skills or low res though. I think Ill give it a try. Im a little puzzled which way to go with my textures right now, this is how I first imagined…
Some of your environment concepts seem to have issues with depth and perspective. For example on the first pic the two thin towers on the left seem to have different lenght, and the central building looks like it's leaning towards rocks. On the helicopter-vehicle pic my eyes gravitate towards the skyscraper on the left,…
Hey man! So far it's looking pretty good. A couple of crits... The deck seems a bit too thick and the nose and tail don't seem high enough. Also it's looking kinda flat, decks are usually concave a bit. I would probably SubD the trucks. Come low-poly time, removing a couple of supporting edges would be easier and also the…