So I have finished recording a tutorial on this guy now. I just need to edit and do the voice over + a fun little thing to book end it with. Im going to edit it as a timelapse mostly and talk about the process. It can work in any 3d program. Im using Modo and Substance Painter but you could use Quixel mixer or even just…
This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
Hey guys not really an update but just tried some editing to the topmost image. Is it helping or hurting it? I feel like I like this edit less up close but more from further away, idk. The contrast and detail is slightly less but I tried a couple things to try to get a little bit more of a photorealism, cinematic,…
Bumping this thread for a possible solution. Edit: Downloading the newest GPU driver helped with the internet, but it made all my 3D modeling apps slower. :| Since it's more important to get my work done, I rolled back my drivers until I need faster internet again. Edit 2: I tried downloading new drivers again, this time…
Holy shit! Thank you!!!!! Any critiques on block-out so far? I'm really really worried that I'll mess it up and end up with a sub-par environment as a result. Edit: I reverse searched those images and came up with nothing. Where-ever you got them, thank you for posting :D Edit 2: Maybe I should have looked at his portfolio…
[edit: Ha, started the post, and didn't finish it until later. Just listen to Polyhertz.] Couple things... The polygon count changes with unwrap because the Unwrap Modifier is causing the counter to see it as a Mesh (triangles) object not as a Poly object (n-gons). No big deal. Just use the count when in Editable Poly…
This is absolutely ABSURD! I LOVE IT! Keep going on this project and improving. Add more characters, props and backdrops. Add the ability for the user to change the backdrop. More things similar to the newspaper, confetti, glitter anything ridiculous. You will see videos of this popping up everywhere. [edit] Ability to…
Thanks Guys! But i cant get a nice EdgeWear. What you mean to play with Curvature? With the Curvature Mask? But this is not for Edges? C,c Edit: I can choose "Edges" but they´re too clean. I need some more Rasp,Random,Acid Edges ^^ Edit²: Allright Guys, i found the "Curvature" Option in Dynamask. Is it possible to Unmask…
I'm a little late to this party but in reply to Leech's post: I tried that and it made a mess of my terrain. I instead used a splatmap exported from WM and a height layer blend node. Problem now is that when I try to edit visibility of the terrain, it creates black sections around whatever I edit. I've tried several…
Ya its possible but you will have to select the geometry in the outliner and make it selectable again. This works best if you delete history first so the Geo you are editing it no longer influenced by the curve. I disabled selection on the geo since weird things can happen when you edit Geo that is still being effected by…