In the metalness workflow, the albedo/base color map defines the diffuse color for non metals and the specular color for metals. Essentially, the base color of the material, as pure metals get their color from specular reflections.
Sales are a little down this quarter, but it's a bit of a stretch to define a 12 billion, 150,000 employee industry (US alone) as stagnant. If it's not growing it's stagnant. You know how easily shareholders get pissed off.
I would do it with particles. This should work fine for the first case. For the second case you would need to define the particle flow by some curves or surface normals combined with some random rotation..
Yup, it's the change in colour of the lips from the surrounding flesh that often makes people mistakenly give them a harsh, defining edge all the way round. That and the left-brained "symbol" for lips that Vrav mentioned.
awesome job,, my only thoughts are i think it may look cooler to have more defined edge lines on the face, kinda how they did in the incredibles almost like a molded plastic toy
There is also the simple fact that Striff possibly learned a much more useful lesson than string manipulation in java. Interpreting and understanding other peoples code. I definately agree with the paint over analogy.
actualy i don't know anyone here in the comapny that is upset about this, and definately not suicidal. most peope seem to be in pretty good spirits about the deal, even optimistic. i know i am.
open the max script reference and search for unwrap_uvw it should be in there somewhere. you might want to look at textools. i think this is covered allready. its definately in chuggnuts uv tools. both are excellent downloads
No crits that I can offer, it looks very defined and solid. You made me all ghitty, that's an amazing model you're pulling off there! Chains do seem a little hard to spot, though.
I don't think it'd be too difficult (provided I can get the rotation format converted). Adding script hooks to have e.g. torso twists could be done via #define commands.