holycrap, poop is X-TREME!!! good points on both sides.. i had an image in my head of andrew dressed like budda, with a calming reasuring voice.. practice your craft, breathe in breathe out, listen to waves in the distance crash as... then poop crashes through a brick wall with a rocket launcher for a penis and starts…
Progress shot of what I've been working on recently! I'm really having fun playing with textures and trying out alternative ways to make them. This project's texture experiment was hand-drawing the trim sheet in Photoshop. I'm happy with the result so far, I adore the cartoony look that leaning this hard into hand-painting…
Hi, nice environment so far! The first thing that pops out to me is that everything is looking really flat. I'm not really sure what your lighting set up is, but I think I'm not seeing enough shadows or AO. Maybe try to push those values a bit farther, I know interiors can be a bit tricky!
If you are doing some rocks texture 2x2 meters sized with tiny texel size up to microbes distinguishable such a thing would never look real until you are doing lots of features in geometry. Since typical games modelling involves replacing geometry with normal mapped fakes you can't really use 2x2 meters textures for a…
I really liked that. I remember jamming to game soundtracks on my dirty CRT as a kid. Tried to replicate a bit of that feel. Not much progress since last time and the composition needs to be adjusted to account for the lack of light from the screen (also I may have overdone it), but it's a cool look. In other news, I'm…
Your example here is much more concrete, and cut-and-dry. You can trace a sprite literally pixel by pixel, and arrive at an exact copy of mario, exactly as he appears in his game. You can't do the same with a 3D model; the 3D model CommonOne talks about will never be the same as the model he's basing it on. It may be…
Sry for chiming in a bit late, however I'd suggest following the advice offered by @Dihemi your mesh has too many faces for manual editing so decimate until you've a much lower polycount which will make things a tad 'easier' blocking in a basic shape before moving onto further defining the object's individual details. Plus…
That's not necessarily a bad thing. I worked on a project making training software for the local oil industry. The software was aimed at beginners and it tackles issues like worker safety and proper maintenance procedures on stuff like diesel engines (changing oil, disposing old oil, etc.) and oil rig structures (lots of…
Very nice resources here. Also if you happen to live State side and whether a feasible option for consideration is to purchase a replica none lethal (metal) or even full scale model (plastic/resin) weapon, enabling 'hands on' tactile familiarity with their inner workings either through stripping or dry firing, that I…