I'm checking with our Suite programmer to see if there's a solution to this that I'm unaware of. In the meantime, do you have a color management profile in Windows? Try removing it or resetting to default to see if that resolves this issue.
Your spec map is fine, just dont crank that shininess slider all the way to the top in unity, just keep it at default.. Oh, and we can see through your mesh mate :/
Uvdeluxe has a pretty nice straightening feature. Although not exactly like that. It's available on creative crash. Pretty good all around script that adds a lot of uv functionality that should be in maya by default
Yeah, in the example it's the default UV layout when you make a cube, so four squares vertically and the last two faces sewn to the sides. Nothing is overlapping at all, thanks for the suggestion though.
I agree with what's been mentioned already except that I found the new enhanced menus to be significantly slower than the regular ones so I switched those back to the old defaults.
The username search box dropdown does have a "find posts" option, not just "threads started by." You probably have "threads started by" saved as your default. There's a box to set that preference, too.
Yeah in XN you'll want to export a cage, or created a cage within the 3d viewer. If you're using the default ray distance settings in XN you'll get the broken edge problems too.
I need to investigate it i have no clue. I use Mantra rendering engine (Houdini default). Do you have some sample images of result of those methods that you mentioned?
A couple of Questions to try to narrow down the issue: -Is the suite installed at the default locations -Do you have any non-alphanumerical characters in the pathname to the project or the Suite -Does this happen on all projects
Unity actually includes the parallax shaders by default (and I think Pro version comes with DX11 tesselation/displacement shaders), so it shouldn't even require additional downloads from the Asset Store.