Get a tablet, Pick up Zbrush (Or any Sculpting program) Get some Anatomy references, Replicate what you see. Dedicate 2 hours a day to this. and you'll see improvement. Once you're confident with using Zbrush (ooor whatever) watch other peoples Speed sculpt sessions on YouTube: My 3 Favorite channels SupremeFunk Zbro Z…
Nice start! To me, the hands look a bit too small and the arms might be a bit too short. But i can't say that from that perspective. I would pose it into t-pose and compare it with an anatomy reference like this: http://thumbs.dreamstime.com/z/anatomy-overlays-female-front-3536792.jpg Or you look for one which fit more to…
I think its better to have a double sided shader for specific things and everything else culled, but with that said, I tend to do a duplicate and inflate/z translate to create backfaces since I can do darker shading for hand painted stuff, which takes advantage of the situation to make it look better. With the case of…
hmmm as much as i like this as is, im thinking i got ahead of myself is anyone else for scrapping this gear and just going for classic movie monster style with a serious change of posture, and some torn jeans? o hair cards not visible here. o also if anyones interested i use a custom alpha for the stitches, its not a huge…
Okay you can also do what dii says to get detailed info but make a new document in Z and practice sculpting it out over and over, you might think it's boring but repetition actually helps. You could also go to adobe and paint out a reference sheet/model sheet, I did this with an old model which was the onslaught I couldn't…
Hiya! Ive been trying to figure out how the baking maps part works, I've used z brush for the depth map but it comes out grainy and then I tried taking to maya and baking but a the transfer maps has a couple of maps missing again. Is there any possibility that you could elaborate how exactly you did this part? (3. Texture…
Imagine that when you click is acting as a handle. If you click on the left side, just a bit off center, then it's gonna move slow, IE more click needed to rotate, but if you click way left then it's faster because of more traction. Not saying that it shouldn't be configurable tho ;) I wish all software had this option. I…
Phil, they call that solution 'floating geometry' and it's a good solution for a lot of examples. There's a good chance it'd work in this case too. However. In this case it won't give any shading issues (I think) and it only costs about 8 triangles (which on a 8000 triangles gun isn't a big hit. And having floating…
X-mouse can make wheel up/down do all sorts of things, Simulated Keys is 1 option you can choose from. So in a sense, you replace that with normal keyboard press like {CTRL} Z and simply assign that hotkey to do something. The way I found that works is to use weird combination that does nothing in contextless, like…
@Suba: Not one of the games that I've ever really played, but I could see it subconsciously influencing my designs. Then again there are a lot of these quasi-pin-up anime styled characters. As for the mesh, it's definitely not finished. I was testing out the Skin Modifier in Blender which was added in a while ago and is…