The biggest problem with the way you built the scene is that you broke the composition by pulling the skull outside of the focal point (the light shaft) so you ended up with two competing points of interest right next to eachother. Less important but you also didn't make the scene deep enough for the lines in the scene to…
I think you should move the sandbags-- or at least move Ben's bike so it is more visible in the scene. Right now, as cool as the scene looks (and it does look cool), you can't really tell that it's a Full Throttle Sequel, aside from the Corley Motor's logo. Hint more at the bike and it's unique shape and this scene will…
I think it looks really nice. I dont know if you are making it in some engine or not, but you should really try to get more reflections into the scene. Generate a Cupemap of the scene and make a reflective shader. I think the scene would then look a lot more alive, especially on the floor where you will get a more…
That's a good question. If you can do amazing scenes, I think that is always better. But if your scenes are just mediocre, focus on individual assets. I think props are fine, esp if you are just a jr artist trying to get your first gig. As your career progresses, hopefully you get to do the scenes at work for your folio.
I think when thinking about the amount of assets in your scene, ask yourself if your scene has enough variety. An empty scene doesn't need more 'stuff,' it needs a sort of variety that shows you know about game art budgets in terms of managing resources. From tiling texture usage/creation to unique props.
lighting is really nice , I think it needs some more props and color added to the scene but overall I really like the lighting , but the scene where the grass is showing theirs this glitch in the lighting or so , and fix the grass (Better modeling ) I would really like to see more color in this scene but I guess that when…
I like this idea. The environment artist in me is coming out and if you're referring to sharing the FBX files and textures, someone could make up a scene with those that decide to share. It could work but it could also be a mess with all of the different styles of art in one scene. Maybe set a scene up to look like an art…
I'm getting the same issue with the viewport rotating around some far off pivot point. This occurs every so often when i load a scene in. Using "f" to focus doesn't work, the solution is to either create a new persp camera or import the scene to replace the screwed cameras in scene. It would be nice to know what the…
One more question. Is there any way to set up in single scene, a way to bake to multiple maps? From what i've seen it seems like you have basically... One Transfer Maps dialog for the entire scene? So how do you set up objects that need to be baked into separate images, just use another scene?
Hi Everyone! I have re created this scene from the warrior within in Unreal a while back. I been sitting on this for far too long I planned to push it out at the end of it. This is my first scene in unreal and first time posting in polycount. I would like to have any types of feedbacks or comments on the scene So I can…