This is Tranq Sniper Rifle from deathstranding2. Basically I got lots of fusion360 modeling experience but this is my first attempt of rendering with Blender to get a clean pic. I've tried my best but I guess I will need others critique to improve. So I hope you can give me some advice, truly appreciate.
Welcome and glad to see another entry. Whoa a lot in one shot, other than not starting a thread and no updates "weekly", when possible, which would've been cool to see, but i suppose it makes the thread cleaner without them. Shouldn't be too much of an issue to get some views on your artwork. I echo the others top quality…
Thanks for testing. I'm just chalking it up to Maya's personality on a day to day basis. My coworker and I don't seriously believe Maya is sentient... but there's some day's it just seems to troll us harder than others. Oh Maya :D I bet you it will work tomorrow =P Same thing, just a different way of getting there. You can…
the unreal forums are largely useless in my experience - although tbf so are the secret developer ones if you want any info other than stuff pertaining to getting packaging working on whichever console they broke this week you'll get a folder full of crap when you build a project - exactly what the crap is will depend on…
I decided to try my hand at capturing textures with a cross polarizing light setup and this was the result of todays test. I generated albedo, normal and specular/roughness maps. The relevant equipment I used is as listed:* Canon 7D * Canon EF 28mm F1.8 USM * B+W Circular Polarizer * Canon 430EX II Flash * Manfrotto…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
It's me again, need more tech assistance on rendering. Usually a piece of geo with an AO render pass in Maya works well, but as soon as an alpha gets insterted into the scene, things get tricky. And tricked is where I'm at. As you can see on the bottom render, there are many intersecting lines where the plane meets the…
I like this idea a lot. sounds fun :D 600-800 Unit area for heroes to stay in order to get the cart going ? So theoretically, they act like couriers that have only one slot, and can only pick up gems/crystals. In this case, i think heroes shouldn't be allowed to carry those gems/crystals, but logically it is weird :D why…
Hey, Nice to meet you all. Im an abstract artist and I'm currently enrolled in school studying 3D modeling with 3DS Max. I'd thought I'd get online and join a forum to learn more outside of my classroom as a lot of my stuff is done through online schooling. I was wondering if I could get some good advice for starting out.…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…