So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
Just heard the news Im really looking forward to this, I got mudbox 1 when it was released and though it is very easy to use there are some constrainsts, it really forces you to work at lower levels and use smaller and smaller brush sizes as you go up cause if you dont then performance and brush quality suffers alot. It…
Ah I see what your saying now. Well its hard to compare Books, Movies and games like that. Many books are still read that were written hundreads and in some cases thousands of years ago. The film industry is only roughly 100 years old atp, and the games industry much younger still. A thousand years from now will people…
Marmoset Toolbag contains excellent functionality for quickly producing renders of 3D props, characters, and small scenes/dioramas. It is my go-to for both prototyping and high quality render output. When it comes to 3D environments, in my experience it is always better to use a game engine like UE4. Toolbag lacks in asset…
Gemini - Divinity of Chaos Once known by the Harlequins as the beautiful war maidens, Rozlyn and Nimesh wielded legendary fighting abilities. One shined with bright intellect and the other elicited extraordinary strength and agility. The two, un-separated for years went on to win battle after battle. Nimesh came to resent…
this happened to me not too long ago and I couldn't get it figured out for a while. after searching for long time i found a post on another forum about it. I can't remember what forum it was, but I copied the post into a text file here is what it said Photoshop CC 2014 changes stylus use to use Microsoft system API's, with…
I found a small camp of two super mutants near Jury Street Metro camping out in a bunch of shipping containers. So I shot them up real good from a hill over-looking the camp. When I get down there I start looting the place and notice a teddy bear standing up inside one of those shopping cart cages the super mutants keep…
Kevin Rose's blog update: http://blog.digg.com/?p=74 [ QUOTE ] Today was an insane day. And as the founder of Digg, I just wanted to post my thoughts In building and shaping the site Ive always tried to stay as hands on as possible. Weve always given site moderation (digging/burying) power to the community. Occasionally…
Well first of all the "rig" is not the issue, since a rig is the special set of controls and solvers that allows you to control your character using IK, lookat constraints, and so on - and this doesn't affect a model in terms of mesh data or normals. The thing that affected your model is the skin weighting pass ; or…
1: Yes. When thinking about projection and skew in baking, ideally you want to think about how you size the lowpoly as well as how and in what direction you scale a cage. which is often as little a possible, ie make the low fit the high poly or suffer. On a cylinder you could just scale the cage in the axis around it and…