looks to me like a soft woodgrain texture that's been projected in Painter (or w/e) to wrap around the edges. Its very low opacity, and there's a subtle curvature highlight and AO shadow.
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
Huh, never thought to move on W. I always just move on U or V and leave the chunks out there, they map fine that way. But W... so I guess it only bakes between 0 and .999 ? Seems counterintuitive to me, never had a baking problem with various W values.
@Noth I agree, Remember back with earlier Godot versions it was really rough and yes very unusable, but Godot even at that time showed potential. Great to see how far they have come especially now we seeing projects like Return to Vostok being developed in Godot. With Blender I only really am getting the hang of it due to…
Do a CTRL-A to select all, then type in "0" in the W field at the bottom left (shown in Ott's screenshot). You shouldn't have to change mode at all, it's just W values getting thrown off hugely, I find the easiest way is just to reset all verts to W = 0, it won't mess with any of your existing mapping and it's probably the…
Zwebbie - you really should have included the original 1998 version from Unreal, just to show the biggest jump. :D (Unreal) http://liandri.beyondunreal.com/w/images/Deck16In-EditorScreenshot.png (Unreal Tournament) http://liandri.beyondunreal.com/w/images/Deck16II-Screenshot.jpg (UT2k4)…