I've just reinstalled Quixel Suite on CC 15, but whenever I try and create a texture, all I get is the plain colour. Sometimes the texture does work, but modifying the texture intensity breaks it again; Any fixes to this?
Hey guys, was wondering if someone here could help me out. Im getting this weird texturing error in 3DO. They are assigned and look right in DDO however they just dont look right in 3DO
Hello, I am currently working on this little environment in udk. I wanted to get it shaped up a little before making a thread so here it is so far(Trees, Grass and fire particles are used from udk for now).
Well ive been modeling for just over 6 months and i thought i should post my smg ive jsut started, so that i can get feed back and crits. This is the image im using as reference:
I recently started to work on Simon Fuchs' workflow. Blockout in Blender, Highpoly in Zbrush. I want to have different perspectives on the WIP. Thanks! :)