I am an artist working on Legion: The Eternal war posting on behalf of the project manager. We are seeking artists for a melee combat game with online RPG elements. We have the basic structure of the game running but we now need the content for the game produced. We are hoping to get funding through the Unreal grant or…
Ah yes like mac's vs pc's. :) I've taken a similar route. I did my first serious work on lightwave actually, and I still keep some of its workflow and shortcuts in my max and maya hotkeys. From my experience Max and Maya are both very powerful programs, and both are can turn out absolutely stellar work. Max's largest…
ya when i have some time i cold rewrite your match procedure in python. also if you want to go aobut jump from mel to maya, you should prolly just use the maya.cmds and stick away from pymel, since useing maya.cmds is more similar to mel, since it allows a purely procedural scripting style like mel. pymel will force you…
Does someone know how to import multi sub directories with *.py and *.pyw files with python? For exemple to import my mel script lib I am using the following mel script code : // ================== global proc LoadLib (string $libsToLoad[]) { string $dir = `internalVar -userScriptDir` + "_SAMA_LIB/MEL/"; for ($lib in…
Hey all I've made a custom marking menu with a hotkey for it..but it doesn't seem to work :\ I'd appreciate the help figuring what's wrong :] This is "userHotkeys.mel" file://Maya Preference 2015 (Release 1)////hotkey -keyShortcut "1" -ctl -releaseName ("Modeling_ReleaseNameCommand");hotkey -keyShortcut "1" -ctl -name…
Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
@brurpo : I'm not sure this is the "right" solution, but you can execute scripts in shaderfx graphs. There is a ExecuteScript node that takes MEL. This could allow you to generate a texture once on first execution. (shaderfx has some MEL commands to bake a section of the graph, up to a certain graph node to a texture on…
Do it Funky B! I iz to lazy :poly142: jez copy paste the code. hacking a maya command( constraints ) solution is almost always faster than mel math ( time to learn py ). Aligning objects is not expensive but if u extend to components interpreted mel math may be slow.
oh thanks! hmm. i wonder what other information it wanted.. i opened the .mel file in editplus before i gave up, just to see what the term was after global proc... it says global proc int splitbone . i have a litttttle bit of experience writing very basic mel scripts so i searched for this because it is my understanding…
Thanks @Fansub for the tool. I've been using it from time to time and it's been great for my purposes. I do have a question / request if you have time... I'm working on an object export script and would love to apply FWN as part of that. I tried cannibalizing / working through some of the mel in your tool, but am yet to…