I'm creating an index card and I'm getting some thin grey lines in the center of the image in my render. I double-checked my color map and my bump and it's not in those image files. Maybe it's something in the geo? Here's my mesh and my render. Any advice would be helpful. Thanks, everyone.
Hello!!! Ran into a new issue — artifacts appearing on overlapping parts during baking. The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems. What could be the issue? Please help.
(Edit: if you want/need a selection of main photo references I've been working with feel free to ask. Fair warning in advance, after browsing the forums more I have to say this sculpt is significantly less 'pro' than most posts here. For now I only need advice on how to get it to look 'good' and just a better resemblance.…
Engine: Unity 3d Programming language: C# Hello Developers! I'll try to cut to the chase here. As stated in the title above, we are seeking programmers to help develop the game. The job is unpaid right now, but more on the compensation below. Fields Of Recruitment; 3D Modelers Level Designers Animators UI Artists Web…
" [...] it’s more that it’s already in the mix whether people like it or not" Well, not only do creative people not like that it is in the mix but it also didn't take long at all for the tech to get a very bad rep in the broader public as well. And since anyone with a smartphone (from Linkedin middle-managers and AI-bros…
Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
I created multi segment (red paint), and then tried to connect it to waist (green lines), and I got this famous error. Any ideas what I'm doing wrong ? In before. I'm aware of this