Hi all! I just wanted to let you know that the Unity Community Art Challenge over on the Unity forums is up! Some cool prizes can be won! Check it out here: http://forum.unity3d.com/threads/unity-community-art-challenge-june-2015-hybrid.408595/
Hello guys Here is my latest character that I'm working on right now for Artstation Challenge: Wild West. I would like to share my progress here with you guys. Hope you like my work and feel free to follow my submission on Artstation: https://www.artstation.com/contests/wild-west/challenges/43/submissions/29401 Moodboard
Hello Guys! I want to share with you here my progress on the Hum3D Challenge. So next you can read the brief i have wrote so far for my weapon and the first blockout i made (im not good at drawing so i dont have a concept, i have the idea in my mind, i have made a design inspired from many references i have collected)…
So I'm working on this for the Fighting Game character challenge on FB. I wanted to try a female character this time around, so I chose to work on She-Hulk. After I finish the anatomy I want to re-design her outfit in the theme of a different character. Here is the challenge page.…
Hey, long time no post. I've been working on the ArtStation Challenge and finally got it finish today just in time for the deadline! The Oracle concept is by Dimitri Hens Unfortunately I got sick when the challenge started so wasn't able to put in as much time as I would have liked (I missed about 3 weeks) but I'm just…
We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset.We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…
Hey :) I just submitted my work for the Artstation challenge and I wanted to share it with you ^^ It was made in Unreal Engine and I used Substance Painter, Zbrush, 3D Coat, 3Ds Max and Photoshop. You can find the progression thread here…
Hi guys, I'm currently working on my entry for the artstation challenge. The idea is basically a pirate meeting his fate. I did a first texturing pass on the character and I'm currently texturing the props. Next will be posing the character. I'm looking for feedback on the texturing for when I'll work on the final…
Hey all! Sorry for jumping into this challenge so late, I'm a new user to Poly Count and wanted to give it a go! I mostly specialize in modeling, so for this challenge, I chose to create the potion bottle. I normally don't create stylized work, so this is going to be a challenge for me indeed! I started out in Maya to do…
The Artstation Challenge: https://www.artstation.com/contests/beyond-human/challenges/30/submissions/20664?sorting=popular The current progress: made some bark in SD for the competition as well, trying to go for something stylized and not too noisy :) I've also worked on a bunch of other things, learning more about…