Hi, I tried to help give you a direction and vision, basically if i had to do it myself i would attempt something like this: All credit for 98% of the design obviously goes to the concept artist i just manipulated it to get my idea for you out fast so i don't lose it:https://www.artstation.com/artwork/mX8av This is what i…
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :)Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Hello everyone! I want to show you my showreels of modeling,texturing,rendering and etc. for our game Polaris Sector - it is game remake of Galaxia:Remember Tomorrow. I think everybody know this epic game from 1998 by Softwarware. So happy viewing. Human race reel: https://www.youtube.com/watch?v=KW5JNs_2NUA Renders…
Here are some of the props I had a chance to work on for Torchlight 3. https://www.artstation.com/artwork/YeYzPP https://www.artstation.com/artwork/3dGalv https://www.artstation.com/artwork/5X34a1 https://www.artstation.com/artwork/xJXoPr https://www.artstation.com/artwork/18vb2K https://www.artstation.com/artwork/18vlJq…
Glad to read you took it well, i did want to say you can ignore any critique you rather not follow(mine) do what you think is right for your design.(it is okay.)Though i do really enjoy this design apart from the footwear everything else is cool to me.I also just want to see you do a good job so when i come here and post…
That's pretty good for your first model (hell of a lot better than my first). Try to start with a high poly. The high poly won't need to be unwrapped. The low poly that follows will. Keep updating this thread. The unwrap could utilize more space in the future, but again, you won't have to worry about that until you reach…