The biggest reason you are not getting the 'full' look - is because in most games, they use SpeedTree which always has the leaves facing the player creating a very full look. You can't really do that in Max without a custom shader.
You're asking two questions: Specialization of skillset, and specialization in production. Its fine to have preferences in what you like to make, but not so great if you can't step outside of that if needed. And, if you're in a production environment and you're the one person in the company who knows a certain workflow,…
Hey guys I've been working on this project of NYC. I'm a Lighter but I wanted to try and do everything in this project I have nCloth for leaves, speedtree for the tree's and modelling. I also have a new Demo reel up too. - https://vimeo.com/141316468
@icegodofhungary It's just the UE4 default material on the trees leaves at the moment, but you make a very good point about bringing out the browns in the trees, I can probably boost the values and achieve some variation with the speedtree colour node. Cheers!
JKMakowka: cool, thanks for the link. Unfortunately, we cannot use normal mapping yet, since the torque engine shader package isn't ready . Would be easier to buy Speedtree hehe, but i doubt the company im contracted with would buy it.:(
Look at this: http://wiki.polycount.com/wiki/Foliage Also, if you have some more money to spend and a very little time to create your assets then you can try out speedtree.
Hey! I have been working on this from the past month. I have chosen this project to learn Substance designer and speedtree so taking some time to learn it. I have made all the assets in it.
Had a lot of fun learning how to use photogrammetry in Speedtree with this piece and cutting together a showreel, which is on my ArtStation post along with a breakdown, cheers! on my process https://www.artstation.com/artwork/e0EJPZ
I believe Speedtree uses batching to draw all those billboards in one draw call. They're all using the same material, so all the vertices are sent as one "call" to be rendered.
it's just a basic speedtree model (9 to be exact) as far as the flooring , they are elongated boards, I will mess around with it but not sure how to make a elongated texture not look that way but i will give it a try and thanks.