Here is a cool interview with Polycount's own Gauss -- including appropriate shout-outs: http://www.rockpapershotgun.com/2011/11/01/level-with-me-jack-monahan/
Hi everyone! I want to improve my low poly char with a better definition of shapes and shading so here is another stylized character of him. [SKETCHFAB]255c3271af3c4bfe8a11675b641fc2dd[/SKETCHFAB] Cheers!
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
This is a fantasy project i started some time ago, and i just finished it recently. I would love some useful feedback and you opinions. oh, and here is the link to my website if you want to take a look at my other stuff: http://coronaworks3d.com/ Uploaded with ImageShack.us
Just upgraded from a 1TB 7200rpm platter to a 1TB SSD. HOLY F'IN MOTHER. So fast! Finally, I can work at the speed of thought. Why did I wait so long??
Hi there, does anyone have any advice how I might go about achieving an effect like the top left model of the cliff face at the enclosed link? My tools are Zbrush and Blender. http://www.3dartistonline.com/news/2014/02/create-stunning-3d-games-environments/
Hi all, Does anybody have the mesa_rock textures (2048x2048) that ship with udk?? To share :-) As i want to do some play testing with shader in unreal 4. thanks. Unfortunate I can't export them from UDK!!!
Id love to share with you guys 2 of my latest works, I genuinely feel that Ive turned a corner with my personal work and its pretty much down to time management and taking my time, making sure not to rush it to final. All the best from Scotland. Please check out my Artstation for more work and also higher resolution…