while it works fine in the model viewer, having it in a scene causes some artifacts and UDK complains about overlapping UVs after rebuilding the lighting. i'm not sure how to go about this.
Hey guys, could you try something for me? Go into "Lighting Build Options" ( The lightbulb icon) Un Check "Generate Building LOD Textures" Then rebuild your lighting solution.
Zbrush also has a "fill holes" function that will patch openings with a crude polygon. It breaks the subdivision levels but has some uses. I usually do all the patching and rebuilding by hand.
Rebuilding the volumes. I'm going for an athletic look with this one. Can't get the eyes to look right so working around it until I get a good sense of the perspective. Paintovers are appreciated.
Picked this back up and changed the features of the face to be a bit more "cute". Also fixed the proportions to be more like the in-game model. Next up is rebuilding the mechanical parts and adding details.
i think that's why i never had it do that throughout the years - i was running Z in a window. had to rebuild my prefs for 4R6 and lost that. it must have saved with the preferences.
so, I added the legs and the shoes. I need to do the hair again (in one block with a few locks) and add the arms, gloves, belt and keychain. then I will surely rebuild everything ^^
if you change the lighting the object will go completley black, just like the mat window preview, but if you rebuild lighting it should come back. if it doesnt just redo the steps above.
all you have to do. is do the shake and vac and put the freshness back or load the lowpoly and highpoly objects, put the uvs of the lowpoly in the corect place, and rebuild your normal maps.
hi everyone , im pretty much new here and currently in progress to rebuild my portfolio and make it better hopefully someday it could reach to professional standard pls don't hesitate to give critics ... thank you :)