"What is the total cost of the program? " Costs can be found here - http://www.herts.ac.uk/courses/3d-games-art-and-design "How many graduates do you have a year? " Around 100 on Games Art, VFX, 2D and 3D Animation also have some MA and PhD "How many of them are employed" Employed, to early to say but its looking good from…
@lysaara- Thanks for the suggestion,but unfortunately I do not own a tweezer,had to look it up to know what it is. @Mark Dygert- You definitely know exactly what wacom is up to.Nowadays,the nibs wear away faster especially with intuos 4 pen as I have been told.I am still using the nibs that came with my intuos 3 pen from 4…
Sorry for the bump guys, I've been following this thread for a little while and it's become my go-to source for anything POM Decal related in UE4, so I figured this was the best place to post. Not sure if anybody saw Josh Van Zuylen's Foundary 42 Art Test, he posted it up a few weeks ago and it's absolutely stunning.…
MoP hit it right on the head. Referance and concept art is really key. Also fostering an attitude that they are lucky to be on the mod not the other way around. I am not saying be jerks about it, but make sure they know they are not "TEH STARZ" of the mod. I have worked with too many "mod artists" with heads so big they…
My longest post ever, incoming! As some people might have seen I was running a five day marathon of making one mech per day, and livestreaming for 8 hours. I wrapped it up two days ago, and thought I would post my thoughts about it here on polycount aswell :) I have been meaning to implement lots of changes to my workflow…
Got my Game Developer Magazine in today... I suspect Jessie Harlan who writes the Aural Fixation column might have been snooping around pc. Either that or there are more folks more hip than myself using next next gen to discuss the things to come? The title of the column this month is... Whats Next for the Next NextGen?…
[ QUOTE ] Could you show a quick diagram of what you mean with the eyes?. [/ QUOTE ] Uuuh, eyebrows, eyelids or the actual eyes. And what kind of 'diagram' are you actually looking for? [ QUOTE ] Yea, I think your right on the mouth. I need a bottom middle orbicularis. Maybe a free standing bone inside the mouth for both…
As promised above, this post is my tips about Cinema 4D's "Normal Tag"... In Cinema 4D, Vertex Normals (and thus, the 'smooth-shading' aspect of mesh objects) are normally generated and maintained by the "Phong Tag". The Phong Tag has options for setting a "Phong Angle" (smoothing angle) as well as an option to honor phong…
I think it has more to do with your latter point, I hightly doubt it has to do with that the fact that people are already doing it. I'm doing animations without guidelines which means I could be doing it totally wrong, wasting my time, and the animations I do were never even considered. At least guidelines set in stone a…